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TheCrafter

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A member registered Mar 09, 2019

Recent community posts

Also, if you are modifying a material after the blocks are already placed, there is a bug where the blocks don't all update sometimes. 

Yeah that's exactly what happens. Thank you very much sir, I'll try your workaround and update my reply accordingly! Have a nice day :)

Hello and congratulations for your project. It's quite a feat for one person to build and maintain something like that.

Praising aside, I need help in understanding how texturing and materials work. I don't understand how can I permanently change the material of one (or more) block(s). Just selecting a material and left-click on a block doesn't work sometimes.

Let me explain what I want to do exactly. I am using Asset Forge for prototyping for a game I'm working on. Ideally I would like to set specific material slots and assign them to different blocks.

For example, I would like to end up with something like this:

  • Material 1 (Wood, brown) - Doors, wood, barrels
  • Material 2(Stone) - Walls
  • Material 3 (Brick) - Roof

That way, when I export I will be able to assign whatever material I like in Unreal Engine.

The problem is that I cannot seem to do that. When I place a block it creates a new material and then I have to assign another one and delete the one that was just created. Generally, the whole system seems a bit confusing and counter-intuitive.

Do you have any guides/tips/suggestions on what I mentioned?